Three-Hour SmackDown Criticized by Talent and Creatives

Three-Hour SmackDown Criticized by Talent and Creatives

Three-Hour SmackDown Criticized by Talent and Creatives – WWE’s decision to extend SmackDown to a three-hour format has sparked considerable debate among fans and those within the company. While some initially hoped that the extra hour would allow underutilized talent to shine, backstage reports indicate that the extended runtime has created more problems than benefits.

According to WrestleVotes Radio, members of WWE’s production and creative teams are growing frustrated with the three-hour format. Rather than enhancing the quality of the show, the additional time has reportedly led to pacing issues and unnecessary filler, making the show feel bloated instead of compelling. This dissatisfaction mirrors broader concerns in the wrestling industry about whether longer programming actually improves storytelling or merely stretches content thin.

WWE has faced similar criticism in the past. When RAW expanded to three hours in 2012, the intention was to create more engaging storylines and opportunities for talent. However, over time, many have argued that the extra hour often leads to repetitive matchups, extended promo segments, and an overall decline in show quality. Now, SmackDown appears to be encountering the same issues, causing frustration among talent and staff.

For those wondering whether WWE plans to keep SmackDown at three hours permanently, sources suggest that this format will not last indefinitely. Triple H noted that WWE intends to return the show to its traditional two-hour structure after WrestleMania, though the transition is expected to take place closer to June rather than immediately after the event.

With WWE constantly striving to balance entertainment value with business decisions, the long-term effects of this temporary change remain unclear. As viewership trends and fan reactions continue to evolve, WWE’s handling of SmackDown’s runtime could impact how the company structures its programming in the future.

Three-Hour SmackDown Criticized by Talent and Creatives

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